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| Tags: model, time |
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Hello Wilson:
Prof. Alan Guth was a guest lecturer for a class I took almost a decade ago on general relativity at Harvard Extension School taught by Edwin F. Taylor (an amazing course, general relativity for a general audience, but the school did not support the class because it was not a cash cow, the only animals allowed to stay in their stable of courses). I asked him if virtual particles were an intermediate mathematical step to the final correct calculation. Since there are often several ways to go from one place to another, that may be why the particles are virtual. He replied "That sounds vague enough to be true." That was a much better answer than the question I asked :-) Based on the article, it sounds like Peter Lynds is avoiding the specifics of the math. From my reading of the article, he does sound vague enough to be true. It is only the mathematical nuts and bolts of implementing the transitory nature of time into the tools of math that will have a big payoff. For the last month, I have been developing programs that treat time dynamically, because that is what time is, a dynamic object. Take as a starting place the static complex plane with three points in it, shown by periods below: | yj |. ----- t .| . | This is known as the Argand plane, and was promoted by Gauss (although also developed independently by Wessel). What bothers me about this representation is that it looks the same three years later, so time, the core of change, is drawn statically. Notice that neither axis is infinite in how it is represented. This led to a thought: what if I create a ten second universe that is 10 y units wide? Then I could animate the Argand plane like so: seconds 0-2 . | seconds 2-4 .| seconds 4-6 | seconds 6-8 |. seconds 8-10 | This is the same information as in the Argand plane, but is represented with time as a dynamic variable. Time looks more like we expect it to look, which is different as time moves on. I have been working with an obscure field of numbers called quaternions for the last few years. A quaternion has three complex numbers as subfields, which all share the same scalar. I could imagine a second complex number for times and position along x: | t |. ----- xi | . | . or dynamically: seconds 0-2 | . seconds 2-4 | . seconds 4-6 | seconds 6-8 |. seconds 8-10 | The x's can take any value, but there has to be three events, one each in the time slots of 0-2, 2-4, and 4-6. Now the animation will involve a dynamic plane of information: seconds 0-2 | yj | ----- xi | | . seconds 2-4 | yj | ----- xi | . | seconds 4-6 | yj | ----- xi | | seconds 6-8 | yj |. ----- xi | | seconds 8-10 | yj | ----- xi | | A third complex plane for time and z can be used to determine just how big the dot is: if z is small, the dot looks big, if z is large, the dot gets small. I have written a few programs that can take a stream of real, complex, or quaternion numbers, and generate an animation. One thing that has been a huge amount of fun is seeing basic trig functions of quaternions. It just looks like a looping circle, but is much more amusing that the infinite sea of camels in the traditional representation. I have to go now and code in the ability to create animations of binary operators, but a preliminary set of slides is available if anyone is interested in this specific way of representing time. doug quaternions.com http://sdm.openacs.org/wp/display/1238/ |
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