![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: representations, vector |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". These are representable, TO SCALE as vectors: The vectors may extend in any direction; including backward [-] and forward [+]: o---------------|----------------------| l = vi*t s = atē/2 o---------------------------------------| d = l + s = vi*t + atē/2 |
| Ads |
|
#2
|
|||
|
|||
|
Velocity http://scienceworld.wolfram.com/physics/Velocity.html No motion with respect to an observer when dr/dt = 0 Vector http://mathworld.wolfram.com/Vector.html |
|
#3
|
|||
|
|||
|
"Donald G. Shead" wrote in message
m... There.. .. .. BS Filter Activated. |
|
#4
|
|||
|
|||
|
"Donald G. Shead" wrote in message om...
There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". These are representable, TO SCALE as vectors: The vectors may extend in any direction; including backward [-] and forward [+]: o---------------|----------------------| l = vi*t s = atē/2 o---------------------------------------| d = l + s = vi*t + atē/2 And if you add a constant for the starting position, such as x_0, then the formula d = vi*t + at^2/2 + x_0 will give you the exact milepost you have reached on the highway you are travelling on! Double-A |
|
#5
|
|||
|
|||
|
"Donald G. Shead" wrote:
There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". Hey ****Head, what kind of motion is a free fall orbit? ****Head, ****Head, ****Head, ****Head, ****Head... -- Uncle Al http://www.mazepath.com/uncleal/ (Toxic URL! Unsafe for children and most mammals) "Quis custodiet ipsos custodes?" The Net! |
|
#6
|
|||
|
|||
|
"Uncle Al" wrote in message ... "Donald G. Shead" wrote: There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". Cut what kind of motion is a free fall orbit? It's a gradually deteriorating; involuting elipse Unc! Eventually to disappear; into whatever it's orbiting. These 'vectors' can not only extend in either, and _any_ direction Unc, but the motions they represent aren't restrained from changing speed and/or direction, and do so in proportion to the forces acting on them: According to leSages theory - which I endorse - all orbits will eventually deteriorate and become integrated into the growing masses they are orbiting... Before that happens Unc, you'll wish you hadn't been such a darn atheist, so you'd have something to walk your last mile with(;^! |
|
#7
|
|||
|
|||
|
Uncle Al wrote:
"Donald G. Shead" wrote: There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [at?/2]: Which together [vi*t + at?/2] make up the 'Resultant' motion that we "see". Hey ****Head, what kind of motion is a free fall orbit? ****Head, ****Head, ****Head, ****Head, ****Head... Never heard of ****head motion ![]() -- http://inquisitor.i.am/ | | Ian Stirling. ---------------------------+-------------------------+-------------------------- Get off a shot FAST, this upsets him long enough to let you make your second shot perfect. -- Robert A Heinlein. |
|
#8
|
|||
|
|||
|
"Donald G. Shead" wrote:
"Uncle Al" wrote in message ... "Donald G. Shead" wrote: There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". Cut what kind of motion is a free fall orbit? It's a gradually deteriorating; involuting elipse Unc! Eventually to disappear; into whatever it's orbiting. [snip] Idiot ****Head. An orbit in vacuum only decays by gravitational radiation unless it is doing things you yourself deny exist. It is good for the age of the universe, ****Head. A satellite in circular orbit is continuously accelerating without changing its speed. Why don't you explain that to us, ****Head? ****Head, ****Head, ****Head, ****Head, ****Head... -- Uncle Al http://www.mazepath.com/uncleal/ (Toxic URL! Unsafe for children and most mammals) "Quis custodiet ipsos custodes?" The Net! |
|
#9
|
|||
|
|||
|
Ian Stirling wrote:
Uncle Al wrote: "Donald G. Shead" wrote: There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [at?/2]: Which together [vi*t + at?/2] make up the 'Resultant' motion that we "see". Hey ****Head, what kind of motion is a free fall orbit? ****Head, ****Head, ****Head, ****Head, ****Head... Never heard of ****head motion ![]() It has a reciprocating component, like a turboencabulator without its Heisenberg compensators. "8^) -- Uncle Al http://www.mazepath.com/uncleal/ (Toxic URL! Unsafe for children and most mammals) "Quis custodiet ipsos custodes?" The Net! |
|
#10
|
|||
|
|||
|
"Uncle Al" wrote in message ... "Donald G. Shead" wrote: "Uncle Al" wrote in message ... "Donald G. Shead" wrote: There are two 'kinds' of motion: 'Inertial' motion [vi*t], and 'Forced' [accelerated] motion [atē/2]: Which together [vi*t + atē/2] make up the 'Resultant' motion that we "see". Cut what kind of motion is a free fall orbit? It's a gradually deteriorating; involuting elipse Unc! Eventually to disappear; into whatever it's orbiting. [snip] An orbit in vacuum only decays by gravitational radiation unless it is doing things you yourself deny exist. It is good for the age of the universe, Don't you wish(;^? A satellite in circular orbit is continuously accelerating without changing its speed. Why don't you explain that to us, Again Unc: Don't you wish? Read leSages hypothesis: It predicts a slow imperceptive condensation of matter toward common centers of mass; _nothing's_ forever! |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Graphic Particle representations | hanson | Physics - General Discussion | 0 | October 28th 05 04:36 PM |
| quasi-probability representations for QM simulations | Charles J. Quarra | Physics - General Discussion | 0 | February 16th 04 10:05 PM |
| quasi-probability representations for QM simulations | Charles J. Quarra | Current Physics Research (Moderated) | 0 | February 15th 04 04:43 PM |
| Vector representations | Donald G. Shead | Physics - General Discussion | 32 | September 20th 03 01:49 PM |
| Morphisms between representations | John Baez | Current Physics Research (Moderated) | 0 | August 11th 03 09:43 AM |