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Vector representations



 
 
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  #1  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
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Posts: 1,017
Default Vector representations


There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see". These are representable,
TO SCALE as vectors: The vectors may extend in any
direction; including backward [-] and forward [+]:


o---------------|----------------------|
l = vi*t s = atē/2
o---------------------------------------|
d = l + s = vi*t + atē/2




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  #2  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Sam Wormley
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Posts: 16,698
Default Vector representations


Velocity
http://scienceworld.wolfram.com/physics/Velocity.html
No motion with respect to an observer when dr/dt = 0

Vector
http://mathworld.wolfram.com/Vector.html
  #3  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Ronald Stepp
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Posts: 364
Default Vector representations

"Donald G. Shead" wrote in message
m...

There.. .. ..


BS Filter Activated.


  #4  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Double-A
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Posts: 1,658
Default Vector representations

"Donald G. Shead" wrote in message om...
There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see". These are representable,
TO SCALE as vectors: The vectors may extend in any
direction; including backward [-] and forward [+]:


o---------------|----------------------|
l = vi*t s = atē/2
o---------------------------------------|
d = l + s = vi*t + atē/2



And if you add a constant for the starting position, such as x_0, then
the formula

d = vi*t + at^2/2 + x_0

will give you the exact milepost you have reached on the highway you
are travelling on!

Double-A
  #5  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Uncle Al
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Posts: 17,069
Default Vector representations

"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see".


Hey ****Head, what kind of motion is a free fall orbit? ****Head,
****Head, ****Head, ****Head, ****Head...

--
Uncle Al
http://www.mazepath.com/uncleal/
(Toxic URL! Unsafe for children and most mammals)
"Quis custodiet ipsos custodes?" The Net!
  #6  
Old September 16th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
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Posts: 1,017
Default Vector representations


"Uncle Al" wrote in message
...
"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see".


Cut
what kind of motion is a free fall orbit?


It's a gradually deteriorating; involuting elipse Unc! Eventually to
disappear; into whatever it's orbiting.

These 'vectors' can not only extend in either, and _any_ direction Unc, but
the motions they represent aren't restrained from changing speed and/or
direction, and do so in proportion to the forces acting on them: According
to leSages theory - which I endorse - all orbits will eventually deteriorate
and become integrated into the growing masses they are orbiting...

Before that happens Unc, you'll wish you hadn't been such a darn atheist, so
you'd have something to walk your last mile with(;^!




  #7  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Ian Stirling
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Posts: 751
Default Vector representations

Uncle Al wrote:
"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [at?/2]: Which
together [vi*t + at?/2] make up the 'Resultant'
motion that we "see".


Hey ****Head, what kind of motion is a free fall orbit? ****Head,
****Head, ****Head, ****Head, ****Head...


Never heard of ****head motion

--
http://inquisitor.i.am/ | | Ian Stirling.
---------------------------+-------------------------+--------------------------
Get off a shot FAST, this upsets him long enough to let you make your
second shot perfect. -- Robert A Heinlein.
  #8  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Uncle Al
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Posts: 17,069
Default Vector representations

"Donald G. Shead" wrote:

"Uncle Al" wrote in message
...
"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see".


Cut
what kind of motion is a free fall orbit?


It's a gradually deteriorating; involuting elipse Unc! Eventually to
disappear; into whatever it's orbiting.

[snip]

Idiot ****Head. An orbit in vacuum only decays by gravitational
radiation unless it is doing things you yourself deny exist. It is
good for the age of the universe, ****Head. A satellite in circular
orbit is continuously accelerating without changing its speed. Why
don't you explain that to us, ****Head? ****Head, ****Head, ****Head,
****Head, ****Head...

--
Uncle Al
http://www.mazepath.com/uncleal/
(Toxic URL! Unsafe for children and most mammals)
"Quis custodiet ipsos custodes?" The Net!
  #9  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Uncle Al
external usenet poster
 
Posts: 17,069
Default Vector representations

Ian Stirling wrote:

Uncle Al wrote:
"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [at?/2]: Which
together [vi*t + at?/2] make up the 'Resultant'
motion that we "see".


Hey ****Head, what kind of motion is a free fall orbit? ****Head,
****Head, ****Head, ****Head, ****Head...


Never heard of ****head motion


It has a reciprocating component, like a turboencabulator without its
Heisenberg compensators. "8^)

--
Uncle Al
http://www.mazepath.com/uncleal/
(Toxic URL! Unsafe for children and most mammals)
"Quis custodiet ipsos custodes?" The Net!
  #10  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Vector representations


"Uncle Al" wrote in message
...
"Donald G. Shead" wrote:

"Uncle Al" wrote in message
...
"Donald G. Shead" wrote:

There are two 'kinds' of motion: 'Inertial' motion [vi*t],
and 'Forced' [accelerated] motion [atē/2]: Which
together [vi*t + atē/2] make up the 'Resultant'
motion that we "see".

Cut
what kind of motion is a free fall orbit?


It's a gradually deteriorating; involuting elipse Unc! Eventually to
disappear; into whatever it's orbiting.

[snip]

An orbit in vacuum only decays by gravitational
radiation unless it is doing things you yourself deny exist. It is
good for the age of the universe,


Don't you wish(;^?

A satellite in circular
orbit is continuously accelerating without changing its speed. Why
don't you explain that to us,


Again Unc: Don't you wish? Read leSages hypothesis: It predicts a slow
imperceptive condensation of matter toward common centers of mass;
_nothing's_ forever!


 




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