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| Tags: acceleration, fall, free, rate |
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#1
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Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over
Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. |
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#2
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On Tue, 16 Sep 2003 11:30:15 +0000, Donald G. Shead wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. ".....no tedious integration is required..." ROFLMAO! |
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#3
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Newton's acceleration, a = dv/dt
http://scienceworld.wolfram.com/phys...eleration.html http://scienceworld.wolfram.com/phys...SecondLaw.html Galileo's Falling Bodies http://scienceworld.wolfram.com/biography/Galileo.html http://www.ac.wwu.edu/~stephan/Anima...o.falling.html http://hyperphysics.phy-astr.gsu.edu.../freefall.html |
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#4
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In article ,
Donald G. Shead wrote: Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. The "tedious integration" is nothing more than that the distance travelled is equal the *average* speed multiplied by elapsed time. Suppose you start with v_i=0 and accelerate to v_f=a*t. How far have you travelled? Should you use 0? No, you haven't been going 0 the whole time. Should you use a*t? No, you haven't been going a*t the whole time. Take the average, x=[(0+a*t)/2]*t, average speed multiplied by elapsed time. If you have an initial velocity, you start at v_i and finish at v_i+a*t. The average speed is [v_i + (v_i+a*t)]/2=v_i+a*t/2. Distance traveled equals average speed multiplied by elapsed time, x = (v_i + a*t/2)*t If acceleration is not constant it can be hard to find an average speed without calculus. If you use the "rate" above, then rate is not equal to the change in speed over elapsed time. acceleration: a = (v_f - v_i) / (t_f - t_i) rate: r = (v_f - v_i) / 2*(t_f - t_i) Then you won't need those factors of 1/2 when you find distances because the 1/2 is already built into the constant, but it's still there. It certainly won't simplify things when you work problems with non-constant acceleration, but there's no real problem with finding a solution by calculus and then replacing every a with 2*r. -- "When the fool walks through the street, in his lack of understanding he calls everything foolish." -- Ecclesiastes 10:3, New American Bible |
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#5
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"Donald G. Shead" wrote in message
... Galileo's.. .. .. BS Filter Activated. |
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#6
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Donald "Crank of a Lesser God" Shead wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. Surely it is now time for you to move on? By completely failing to comprehend elementary and uncontroversial areas of physics, you have emerged from your crank apprenticeship entirely untainted by orthodoxy. The World of Crankdom is your oyster. Why don't you have a crack at SR? -- Pyriform |
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#7
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"Donald G. Shead" wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. Total gibberish. Hey ****Head, a bowling ball is dropped from 110 meters height inside a vacuum drop tower. 1) What is its velocity on impact? 2) What is the time elapsed between release and impact? You can't do it, ****Head. You are nothing but a loud shout up your own ass. Put up or shut up, ****Head. Let's see those Galilean numbers. Can you do arithmetic, ****Head? Two decimal places is adequate. Where is it, ****Head. where is it? Hey ****Head, what is this "interpolate" crap? One puts the numbers inside the Newtonian equation, one gets out the answer. You must have been a real laugh, ****Head, "interpolating" a circle with a compass for your ornamental ironmongery. Is that the way it was, ****Head? -- Uncle Al http://www.mazepath.com/uncleal/ (Toxic URL! Unsafe for children and most mammals) "Quis custodiet ipsos custodes?" The Net! |
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#8
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"Donald G. Shead" wrote in message m...
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. What about when g = lim t-0 (vt-vi)/t = GM/r^2 and is not = s/t^2 or (vt-vi)/t ? |
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#9
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"ghytrfvbnmju7654" wrote in message m... "Donald G. Shead" wrote in message m... Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. What about when g = lim t-0 (vt-vi)/t = GM/r^2 and is not = s/t^2 or (vt-vi)/t ? You're talking about attraction at a distance; this applies to bodies free falling as observed here at Earth's surface. There is no attraction at a distance: Gravity acts according to leSage's hypothesis. |
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#10
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"Gregory L. Hansen" wrote in message ... In article , Donald G. Shead wrote: Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage over Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because no tedious integration is required to interpolate the exact value of the distance fallen [s] at a precise instant between vt and vi. The "tedious integration" is nothing more than that the distance travelled is equal the *average* speed multiplied by elapsed time. Suppose you start with v_i=0 and accelerate to v_f=a*t. How far have you travelled? Should you use 0? No, you haven't been going 0 the whole time. Should you use a*t? No, you haven't been going a*t the whole time. Take the average, x=[(0+a*t)/2]*t, average speed multiplied by elapsed time. If you have an initial velocity, you start at v_i and finish at v_i+a*t. The average speed is [v_i + (v_i+a*t)]/2=v_i+a*t/2. Distance traveled equals average speed multiplied by elapsed time, x = (v_i + a*t/2)*t If acceleration is not constant it can be hard to find an average speed without calculus. If you use the "rate" above, then rate is not equal to the change in speed over elapsed time. That's the whole point of what I'm saying: Galileo's Rate of free fall doesn't concern speed, or changes in velocity; it is a rate of change in position; where the change in position varies with the square of the time: It applies not only to free fall but to any constant change in position: So that: s = gtē/2 = (16'/secē)tē = atē/2! acceleration: a = (v_f - v_i) / (t_f - t_i) rate: r = (v_f - v_i) / 2*(t_f - t_i) Then you won't need those factors of 1/2 when you find distances because the 1/2 is already built into the constant, but it's still there. It certainly won't simplify things when you work problems with non-constant acceleration, but there's no real problem with finding a solution by calculus and then replacing every a with 2*r. It's an unnessary tedious repetitious waste of time is what it really is(;^! A brilliant mind has better things to do than dinking with the calculus to find an average value between two known values regardless of how close together they are. -- "When the fool walks through the street, in his lack of understanding he calls everything foolish." -- Ecclesiastes 10:3, New American Bible |
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