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Rate of free fall vs Acceleration of free fall



 
 
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  #11  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Rate of free fall vs Acceleration of free fall


"Gregory L. Hansen" wrote in message
...
In article ,
Donald G. Shead wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage

over
Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because

no
tedious integration is required to interpolate the exact value of the
distance fallen [s] at a precise instant between vt and vi.




The "tedious integration" is nothing more than that the distance travelled
is equal the *average* speed multiplied by elapsed time. Suppose you
start with v_i=0 and accelerate to v_f=a*t. How far have you travelled?
Should you use 0? No, you haven't been going 0 the whole time. Should
you use a*t? No, you haven't been going a*t the whole time. Take the
average, x=[(0+a*t)/2]*t, average speed multiplied by elapsed time.

If you have an initial velocity, you start at v_i and finish at v_i+a*t.
The average speed is [v_i + (v_i+a*t)]/2=v_i+a*t/2. Distance traveled
equals average speed multiplied by elapsed time,

x = (v_i + a*t/2)*t

If acceleration is not constant it can be hard to find an average speed
without calculus.

If you use the "rate" above, then rate is not equal to the change in speed
over elapsed time.

That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the time:
It applies not only to free fall but to any constant change in position: So
that: s = gtē/2 = (16'/secē)tē = atē/2!

acceleration: a = (v_f - v_i) / (t_f - t_i)

rate: r = (v_f - v_i) / 2*(t_f - t_i)

Then you won't need those factors of 1/2 when you find distances because
the 1/2 is already built into the constant, but it's still there. It
certainly won't simplify things when you work problems with non-constant
acceleration, but there's no real problem with finding a solution by
calculus and then replacing every a with 2*r.

It's an unnessary tedious repetitious waste of time is what it really is(;^!
A brilliant mind has better things to do than dinking with the calculus to
find an average value between two known values regardless of how close
together they are.
--
"When the fool walks through the street, in his lack of understanding he
calls everything foolish." -- Ecclesiastes 10:3, New American Bible





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  #12  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Rate of free fall vs Acceleration of free fall


"Gregory L. Hansen" wrote in message
...
In article ,
Donald G. Shead wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage

over
Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because

no
tedious integration is required to interpolate the exact value of the
distance fallen [s] at a precise instant between vt and vi.




The "tedious integration" is nothing more than that the distance travelled
is equal the *average* speed multiplied by elapsed time. Suppose you
start with v_i=0 and accelerate to v_f=a*t. How far have you travelled?
Should you use 0? No, you haven't been going 0 the whole time. Should
you use a*t? No, you haven't been going a*t the whole time. Take the
average, x=[(0+a*t)/2]*t, average speed multiplied by elapsed time.

If you have an initial velocity, you start at v_i and finish at v_i+a*t.
The average speed is [v_i + (v_i+a*t)]/2=v_i+a*t/2. Distance traveled
equals average speed multiplied by elapsed time,

x = (v_i + a*t/2)*t

If acceleration is not constant it can be hard to find an average speed
without calculus.

If you use the "rate" above, then rate is not equal to the change in speed
over elapsed time.

That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the time:
It applies not only to free fall but to any constant change in position: So
that: s = gtē/2 = (16'/secē)tē = atē/2!

acceleration: a = (v_f - v_i) / (t_f - t_i)

rate: r = (v_f - v_i) / 2*(t_f - t_i)

Then you won't need those factors of 1/2 when you find distances because
the 1/2 is already built into the constant, but it's still there. It
certainly won't simplify things when you work problems with non-constant
acceleration, but there's no real problem with finding a solution by
calculus and then replacing every a with 2*r.

It's an unnessary tedious repetitious waste of time is what it really is(;^!
A brilliant mind has better things to do than dinking with the calculus to
find an average value between two known values regardless of how close
together they are.
--
"When the fool walks through the street, in his lack of understanding he
calls everything foolish." -- Ecclesiastes 10:3, New American Bible





  #13  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Gregory L. Hansen
external usenet poster
 
Posts: 6,470
Default Rate of free fall vs Acceleration of free fall

In article ,
Donald G. Shead wrote:

"Gregory L. Hansen" wrote in message
...
In article ,
Donald G. Shead wrote:
Galileo's "Rate of free fall" [g/2 = s/tē =16'/secē], has an advantage

over
Newton's "Acceleration of free fall" [g = (vt-vi)/t =32'/secē], because

no
tedious integration is required to interpolate the exact value of the
distance fallen [s] at a precise instant between vt and vi.




The "tedious integration" is nothing more than that the distance travelled
is equal the *average* speed multiplied by elapsed time. Suppose you
start with v_i=0 and accelerate to v_f=a*t. How far have you travelled?
Should you use 0? No, you haven't been going 0 the whole time. Should
you use a*t? No, you haven't been going a*t the whole time. Take the
average, x=[(0+a*t)/2]*t, average speed multiplied by elapsed time.

If you have an initial velocity, you start at v_i and finish at v_i+a*t.
The average speed is [v_i + (v_i+a*t)]/2=v_i+a*t/2. Distance traveled
equals average speed multiplied by elapsed time,

x = (v_i + a*t/2)*t

If acceleration is not constant it can be hard to find an average speed
without calculus.

If you use the "rate" above, then rate is not equal to the change in speed
over elapsed time.

That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the time:
It applies not only to free fall but to any constant change in position: So
that: s = gtē/2 = (16'/secē)tē = atē/2!


Use whatever works for you.


acceleration: a = (v_f - v_i) / (t_f - t_i)

rate: r = (v_f - v_i) / 2*(t_f - t_i)

Then you won't need those factors of 1/2 when you find distances because
the 1/2 is already built into the constant, but it's still there. It
certainly won't simplify things when you work problems with non-constant
acceleration, but there's no real problem with finding a solution by
calculus and then replacing every a with 2*r.

It's an unnessary tedious repetitious waste of time is what it really is(;^!
A brilliant mind has better things to do than dinking with the calculus to
find an average value between two known values regardless of how close
together they are.


A simple but useful problem involving non-constant acceleration is a mass
bouncing on a spring, a model for all sorts of oscillatory and wave-like
behavior.

x(t) = A*cos(2*pi*f*t)

f is frequency in Hertz.

Can you find the acceleration? I can.

--
"When the fool walks through the street, in his lack of understanding he
calls everything foolish." -- Ecclesiastes 10:3, New American Bible
  #14  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Rate of free fall vs Acceleration of free fall


"Gregory L. Hansen" wrote in message
...
Cut

Use whatever works for you.

Cut

A simple but useful problem involving non-constant acceleration is a mass
bouncing on a spring, a model for all sorts of oscillatory and wave-like
behavior.

x(t) = A*cos(2*pi*f*t)

f is frequency in Hertz.

Can you find the acceleration? I can.

Well I dunno Greg; but I'll keep in touch:
--
"When the fool walks through the street, in his lack of understanding he
calls everything foolish." -- Ecclesiastes 10:3, New American Bible



  #15  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Randy Poe
external usenet poster
 
Posts: 633
Default Rate of free fall vs Acceleration of free fall

"Donald G. Shead" wrote in message om...
That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the time:
It applies not only to free fall but to any constant change in position: So
that: s = gtē/2 = (16'/secē)tē = atē/2!


Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy
  #16  
Old September 17th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Rate of free fall vs Acceleration of free fall


"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message

om...
That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the

time:
It applies not only to free fall but to any constant change in position:

So
that: s = gtē/2 = (16'/secē)tē = atē/2!


Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy


You and your stupid questions(;^)! Be patient and don't think that you've
got me beefalloed:

Galileo's; s = atē/2 applies to "any constant change in position"
whatsoever.



  #17  
Old September 18th 03 posted to alt.sci.physics,sci.physics
Gene Nygaard
external usenet poster
 
Posts: 529
Default Rate of free fall vs Acceleration of free fall

On Wed, 17 Sep 2003 21:35:53 GMT, "Donald G. Shead"
wrote:


"Randy Poe" wrote in message
. com...
"Donald G. Shead" wrote in message

. com...
That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the

time:
It applies not only to free fall but to any constant change in position:

So
that: s = gtē/2 = (16'/secē)tē = atē/2!


Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy


You and your stupid questions(;^)! Be patient and don't think that you've
got me beefalloed:

Galileo's; s = atē/2 applies to "any constant change in position"
whatsoever.


He's got you beefalloed, if that's how you want to characterize it.

If you aren't at a complete loss, then the timer's on, Donald. Show
us your calculating skills, and that you really understand the
formulas you keep spewing out and aren't just copying them. Exactly
how quickly you can answer those two questions?
Gene Nygaard
http://ourworld.compuserve.com/homepages/Gene_Nygaard/
  #18  
Old September 18th 03 posted to alt.sci.physics,sci.physics
Randy Poe
external usenet poster
 
Posts: 633
Default Rate of free fall vs Acceleration of free fall

"Donald G. Shead" wrote in message om...
"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message

om...
That's the whole point of what I'm saying: Galileo's Rate of free fall
doesn't concern speed, or changes in velocity; it is a rate of change in
position; where the change in position varies with the square of the

time:
It applies not only to free fall but to any constant change in position:

So
that: s = gtē/2 = (16'/secē)tē = atē/2!


Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy


You and your stupid questions(;^)! Be patient and don't think that you've
got me beefalloed:

Galileo's; s = atē/2 applies to "any constant change in position"
whatsoever.


Fine. So it applies to my particular two. Show me how.

- Randy
  #19  
Old September 18th 03 posted to alt.sci.physics,sci.physics
Donald G. Shead
external usenet poster
 
Posts: 1,017
Default Rate of free fall vs Acceleration of free fall


"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message

om...
"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message

om...
That's the whole point of what I'm saying: Galileo's Rate of free

fall
doesn't concern speed, or changes in velocity; it is a rate of

change in
position; where the change in position varies with the square of the

time:
It applies not only to free fall but to any constant change in

position:
So
that: s = gtē/2 = (16'/secē)tē = atē/2!

Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy


You and your stupid questions(;^)! Be patient and don't think that

you've
got me beefalloed:

Galileo's; s = atē/2 applies to "any constant change in position"
whatsoever.


Fine. So it applies to my particular two. Show me how.

- Randy


Well, I don't have the time or patience to argue with you on such silly data
as you supply Randolf; but the whole equation is: d = vi*t + atē/2 = l + s,
and is for _two "kinds"_ of motion: Inertial motion at a constant velocity
[vi]; according to Newon's first law, and "forced" accelerated motion [a]
according to his second law; which add up to (result in) [d]:

So for your first question; vi = 5 m/sec; then a = 32'/secē; for whatever
the time [t] is.

For your second stupifying question; I'll assume that the car is going
50'/sec to my right; since I like to draw things on paper, and sometimes sit
facing North, with the paper in front of me. Is that okay with you? Then
what?


  #20  
Old September 18th 03 posted to alt.sci.physics,sci.physics
Richard Henry
external usenet poster
 
Posts: 1,368
Default Rate of free fall vs Acceleration of free fall


"Donald G. Shead" wrote in message
m...

"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message

om...
"Randy Poe" wrote in message
om...
"Donald G. Shead" wrote in message
om...
That's the whole point of what I'm saying: Galileo's Rate of free

fall
doesn't concern speed, or changes in velocity; it is a rate of

change in
position; where the change in position varies with the square of

the
time:
It applies not only to free fall but to any constant change in

position:
So
that: s = gtē/2 = (16'/secē)tē = atē/2!

Since it applies to "any constant change in position" whatever
that means, perhaps you can show me how to use s = at^2/2 to
predict what happens in these two cases:

1. A ball is thrown downward at 5 m/sec. It falls under
the influence of gravity after that.

2. A car is driving east at 50 ft/sec.

- Randy

You and your stupid questions(;^)! Be patient and don't think that

you've
got me beefalloed:

Galileo's; s = atē/2 applies to "any constant change in position"
whatsoever.


Fine. So it applies to my particular two. Show me how.

- Randy


Well, I don't have the time or patience to argue with you on such silly

data
as you supply Randolf; but the whole equation is: d = vi*t + atē/2 = l +

s,
and is for _two "kinds"_ of motion: Inertial motion at a constant velocity
[vi]; according to Newon's first law, and "forced" accelerated motion [a]
according to his second law; which add up to (result in) [d]:

So for your first question; vi = 5 m/sec; then a = 32'/secē; for whatever
the time [t] is.


So what is the velocity and postion after 10 seconds?


For your second stupifying question; I'll assume that the car is going
50'/sec to my right; since I like to draw things on paper, and sometimes

sit
facing North, with the paper in front of me. Is that okay with you? Then
what?


Same question: what is the velocity and position after 10 seconds? Don't
forget to use 1/2(at^2)!


 




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